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Keep in mind that if you dont have any Infamy, you most likely only get hit during a few days at the begining of War season. But you are not obligated to hit anyone back so, so just ignore them.
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Players will be sending their Platoons to a unique Sector for each War Zone. Effective March 16th, all KIXEYE studios are closed and staff will be working remotely through the end of the month.You will be able to earn more play through success in the War Zone. Playing in the War Zone will be available at least once a day.The number of platoons we are allowing you to bring is still something we are working out but we are thinking anywhere between 3-10.You will be able to bring your own Platoons into the War Zone.We’re still working out the details, but we’re thinking each War Zone will last around 15-20m.Repair times will be greatly reduced inside War Zones… down to just 2 to 5 minutes.There will be no purchasing of repairs in the War Zone.We want to have matchmaking out the gate (this means we’ll try to put you into a War Zone with players of equal skill).We’re thinking that there will be 10-15 players in a War Zone at one time.Constantly changing opponents and gameplay mechanics will allow you to have something new to look forward to every day. You will need to use strategy and skill to win. Players take their favorite platoons and send them to a smaller, new temporary sector to battle against players from other sectors for 20 minutes with very low repair times. The Fortis Advisors are representing sellers and owners that have not been active in Kixeye since before the acquisition by Stillfront.War Zones are meant to be an action-packed PvP zone that pits players of relatively equal skill level against each other in real time for rewards, with super fast repair times. Kixeye’s development has been mentioned several times in Stillfront’s quarterly reports. It should be noted that Kixeye continued to underperform also during 2020 which resulted in a cost optimization project of Kixeye which was initiated in the beginning of 2021 to compensate for its long-term decline in revenue. Fortis claims that Stillfront has breached the merger agreement in bad faith and owes the sellers the maximum $30 million earnout amount payable under the merger agreement for the financial year 2019. But it’s not clear why they said that, as the Kingdom Maker team moved over to Global Worldwide where it continues on the game.įortis Advisors, representing the sellers of Kixeye, has filed a complaint against Stillfront in the Court of Chancery of the state of Delaware. In January 2020, Stillfront announced it had laid off the Kingdom Maker team, eliminating about 20 jobs. Prior to the acquisition, Kixeye had more than 70 million unique users. Due to kixeyes inability to run thier own game War Commander with technical screw ups inexperienced staff lack of communication & ability to listen to. Stillfront also allegedly dramatically cut spending on Kixeye’s games after the merger, even though it had described the games as stable and profitable before that. Stillfront allegedly retroactively “readjusted” or intentionally manipulated its pre-merger expenses, making it all but impossible for Kixeye to hit its earnout target. The earnout would be based on a non-GAAP measure of financial performance dubbed adjusted EBITDA (earnings before interest, taxes, depreciation, and amortization). Kixeye planned to spin off operations related to the unreleased game Kingdom Maker, which was still under development. Under the original deal, Stillfront did not acquire all of Kixeye. The titles included games such as War Commander: Rogue Assault, Battle Pirates, War Commander, and Vega Conflict.įortis accused Stillfront of doing some creative accounting that made Kixeye’s results look worse than they actually were in an allegedly bad faith attempt to evade the earnout payment. Kixeye made popular real-time strategy games for mobile devices and PCs. In June 2019, Stillfront bought Kixeye for $90 million in an agreement that had an earnout of $30 million based on Kixeye’s expected financial performance for 2019.
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We’ve asked Stockholm, Sweden-based Stillfront for a comment (and it is at the bottom of the story).
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